This is another location that I was part of. It is a dark and mystical cave with some interesting challenges for the player. I personally really like this type of game play and navigation through the levels.
My work involves - big shapes and composition upgrades, adding stalagmites and stalactites, adding small rocks, propping and decal pass.
Initial art pass - Nikolay Valchev. Level design - Georgi Georgiev. Lighting artist - Ana Tornero. Art lead - Biser Parashkevov. Art direction - Eddie Bennun.